| 限定符和类型 | 字段和说明 |
|---|---|
static Random |
random
随机生成数字
|
AVAILABLE_PROCESSORS, BLANK, BLANK_SPLIT, CENTER_UNIT, CHAR_AMOUNT, COLON, COMMA, COMMA_ENCODED, COOKIE_NAME_CLUSTER, decimalFormat, DEFAULT_ADVANCE_THREADS, DEFAULT_CHARSET, DEFAULT_CONFIG_CLIENT_DATA_ID, DEFAULT_CONNECTION_TIMEOUT, DEFAULT_CONSUMER_QUEUE_SIZE, DEFAULT_CONSUMER_THREAD_AMOUNT, DEFAULT_CORE_FIRE_THREADS, DEFAULT_GROUP_SERVER_AMOUNT, DEFAULT_HEART_BEAT_CHECK_TIMEOUT, DEFAULT_HEART_BEAT_INTERVAL_TIME, DEFAULT_INSTANCE_NAME, DEFAULT_INVOKE_TIMEOUT, DEFAULT_LISTENER_PORT, DEFAULT_LOAD_MESSAGE_INTERVAL_TIME, DEFAULT_LOAD_MESSAGE_THREADS, DEFAULT_MAX_ACTIVE, DEFAULT_MAX_FIRE_THREADS, DEFAULT_PAGE_SIZE, DEFAULT_POLL_TIMEOUT, DEFAULT_REMOTING_THREADS, DEFAULT_ZK_CONNECTION_TIMEOUT, DEFAULT_ZK_ROOT_PATH, DEFAULT_ZK_SESSION_TIMEOUT, EQUAL_CHAR, FILE_SEPARATOR, FIRE_QUEUE_SIZE, FORWARD_SLASH, HOME_PATH, HORIZONTAL_LINE, INCREASE_RATE, INIT_DELAY, LEVEL_QUEUE_SIZE, LOGGER_KEY, MAX_RETRY_COUNT, NEWLINE, NULL, PATTERN, POINT, PULL_SLEEP_TIME, REQUEST_CODE, ROLE_TYPE_CONSUMER, ROLE_TYPE_PRODUCER, SEPARATOR, SPLIT_CHAR, SPLIT_POINT, SPLIT_STR, SPLIT_STRING, STAGE_FALSE, STAGE_TRUE, STATUS_RUNNING, STATUS_STOP, TABLE_AMOUNT, TIME_FORMAT_CHART, TIME_FORMAT_HOUR, TIME_FORMAT_MILLISECONDS, TIME_FORMAT_SECONDS, TIME_FORMAT_STRING, TMQ_ACTIVE_REGION, TMQ_BASE_SECTION, TMQ_COMPRESSION_REGION, TMQ_CONFIG, TMQ_CONFIG_FILE, TMQ_DATA, TMQ_DATA_COMPRESSION_EXT, TMQ_DATA_ENABLE, TMQ_DATA_EXT, TMQ_ENVIRONMENT_CONFIG_DATA_ID, TMQ_LEVEL_DAY, TMQ_LEVEL_HOUR, TMQ_LEVEL_MONTH, TMQ_LEVEL_YEAR, TMQ_MASTER_DATA, TMQ_MESSAGE_TABLE_NAME, TMQ_NEW_REGION, TMQ_OLD_REGION, TMQ_SLAVE_DATA, TRACE_LOGGER_NAME, UNDERLINE, USER_HOME, WILDCARD, ZK_CLIENT_CLUSTER, ZK_CONSOLE_CLUSTER, ZK_SERVER_CLUSTER| 构造器和说明 |
|---|
RandomUtil() |
| 限定符和类型 | 方法和说明 |
|---|---|
static <K,V> Map.Entry<K,V> |
getRandomEntry4Map(Map<K,V> objectMap)
随机获取Map里元素的Entry
objectMap
|
static int |
getRandomIndex(List<? extends Object> objectList)
获取随机索引
objectList
|
static <T> T |
getRandomObject4List(List<T> objectList)
随机获取列表里元素
objectList
|
static <K,V> V |
getRandomObject4Map(Map<K,V> objectMap)
随机获取Map里元素
objectMap
|
public static final Random random
public static <T> T getRandomObject4List(List<T> objectList)
public static <K,V> V getRandomObject4Map(Map<K,V> objectMap)
public static <K,V> Map.Entry<K,V> getRandomEntry4Map(Map<K,V> objectMap)
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